Gifting is giving items to characters for relationship boosts, or declines if reacted negatively. By gifting, the player can increase the relationship level of a certain character, as long as the character reacts positively. Most items are reacted neutrally, meaning the receiver of the gift neither likes the gift nor dislikes it. Gifts can also be a loved gift or a hated gift, depending on the character. A loved gift provides the highest positive relationship points, while a hated gift provides negative relationship points.
When a gift is reacted non-neutrally, the gift is registered on the character's preferences. This allows the player to easily track which gift is liked or disliked.
Most characters of Portia can receive gifts.
All seasonal festivals increase the relationship point yield. This allows the player to earn twice the amount of relationship points for the character. Although, this also means the receiver can react twice as negative to a gift.
Most characters have birthdays. Birthdays are tracked through the calendar after reaching the "Buddy" level for a character. Once a character and the player have reached the "Buddy" level, the character's birthday is displayed on the calendar. The character reacts to gifts and states that the current day is their birthday, regardless of whether the player has reached the "Buddy" level. However, accidentally finding a character's birthday does not add it to the calendar. When gifting on birthdays, relationship points are tripled (e.g. if you give something that normally gives +10 relationship points, it will give +30 on birthdays).
Day of the Bright SunEdit
- Main article: Day of the Bright Sun
The Day of the Bright Sun is an event taking place on Spring 19. When gifts are given on this day, gifts yield more relationship points to all characters.
Desires are gifts that people want. People wanting a specific item are indicated with a icon on the map, or a red star icon above their heads. On the map, the description is displayed as "<NPC> desires something".
Someone with a desired item will have the desired icon on the "Chat" social interaction, in which the person describes the item to the player. If the item is presently available in the player's inventory, the item will also be highlighted with the desired icon.
Universal gifts are gifts that are reacted by all characters in similar ways. Most gifts are universal neutrals, giving +1 relationship point. Certain gifts to certain characters are exempt from universal gifts. For example, most characters react neutrally to receiving Meat as a gift, but Presley dislikes Meat and will react negatively.
|“||It's the thought that matters.|
Most items are considered universal neutrals, thus it is unnecessary to add an entire list of universal neutrals.
- Animal Feces is disliked by Pinky
Summary of Character GiftsEdit
Data extracted from game assets, as of version 9.0.113149.
Pinecock CostumePinecock Costume