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  • I've been constructing a 'prototype' edit in my sandbox to revamp the skills page, them being completely "shaken  up" and new skills added as well as the maximum per teir being removed. It's coming along nicely but the lines between the teirs are broken. Most of the 'directions' for the drawn lines seem to be correct but the actual positioning is not. Any help there would be appreciated. Also, this work is free to be used by anyone that wants to polish it off if they get there before I do.

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    • I fixed it, but as for the broken lines between each boxes, that happens when the box is bigger than the length of the lines. So as long as the boxes stay small, it should be okay.

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    • Nice thanks very much ;) I hope to be able to publish this soon, hopefully tomorrow.

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    • A FANDOM user
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  • Hi Bermuda, I'm having trouble figuring out how to fix the link of an image.

    For Mysterious man, clicking on the text "Painting: Boy" redirects properly

    But clicking on the image wants to go to https://mytimeatportia.wikia.com/wiki/Painting_-_Boy which tells me it doesn't exist.

    If I try to edit source code and change i|Painting - Boy to i|Painting: Boy, it shows a broken image link :( similar issue with the kitty.

    Do I have to create a redirect instead for Painting - Boy?

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    • Nevermind, after editing a few other pages, I finally figured it out.

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    • A FANDOM user
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  • Hi there, I was wondering where you find the images for items and such in the game? I tried looking in my game files for images but cant find any :/ I was assuming maybe people just take screenshots (Which in some cases I guess they do for things like monsters) but there are others that look too standardized to be the case (given that people could have various resolutions, not to mention some of these items are transparent).

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    • Here is what I told another user:


      You can find them by extracting the asset files from your My Time at Portia folder.

      You will first need to download the extractor from this website: https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor.

      Located "2.2 beta2 (32bit : here or here, 64bit : here or here)" at the bottom of the first post. Download whichever one is suitable for your computer: 32bit or 64bit.

      After that, you can start extracting the asset files. This will be located in:

      Steam > steamapps > common > MTaP > Portia Data
      Steps to get there may differ between file location and computer.

      Under Portia Data, look for "Resources.assets" ASSET file (not RESS file). It is the largest ASSET file there. You only need to extract this one.

      Once you have extracted this file, you can extract all Texture2D files. It is easier to locate all of them when your sort out the Name and Type column. Select all the Texture2D files (and only the Texture2D files), go under Plugins on the right side, and save them as .png on a new folder.

      Hope this helps.

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    • Sorry to bother again... I'm not sure what I'm doing wrong.

      It tells me "No type database matches the player version" and it asks me to pick something from a list (which I have no idea which to pick so I just pick the first one)

      I find the Texture2D files, but then when I try to export it tells me "unable to convert texture data" :(

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    • Try picking the last version.

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    • Looks like it's working! Thank you so much :)! Wow there are a lot of files in there!

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    • A FANDOM user
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  • Sorry to keep blowing up your wall.

    I am trying to create anchor points on my page so I can have certain text link the user back to a certain part of the page, just like a TOC. I have been trying to google it and it looks like you need to have anchor points, which I tried to use but the template doesn't exist. I tried looking online for a template I could copy and paste but I honestly have no clue. I have tried to copy and paste from 2 different Template:Anchor pages and no luck. If you could please create this page or if you know another way to link to the same page, I would greatly appreciate it! Thanks Bermuda!

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    • Use a pound/hashtag sign in the link, for example: [[#Link]]

      To make the sign hidden, add a different name: [[#Link|Different name]]

      Hope this helps.

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    • I've also made Template:Anchor.

      Basically, you just use the following:

      {{anchor|<name>}}
      Replace <name> with name of section
      
      {{anchor|<name>|<different name>}}
      Replace <name> with name of section,
      and <different name> with a different name
      
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    • A FANDOM user
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  • Hey Bermuda,

    I noticed when trying to use references that the
    doesn't work because there is currently no template for it. I was thinking of just copying the
    template from Wikipedia.org. Do you think you could get that template created? I'd greatly appreciate it!
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  • Hey Bermuda,

    A lot of people from my stream have been asking for help with getting gols and asked if I could write a money guide. I was wondering if I could make a page on here maybe called "Eeeekkk's Gol Guide" or "Eeeekkk's Money Guide"? If not, it's okay and I understand why. Let me know. Thanks!

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    • Go for it, though name it "Guide: (name of guide)" so that it differentiates between game content info and personal content. Alternatively, you can make a personal blog by going to your User blog:Twitch.tv-Eeeekkk and making one there. Your choice. :)

      If you do decide to create a guide, categorize it under Category:Guides.

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    • Awesome, sounds great!

      I will probably make the Guide: Eeeekkk's Gol Guide and then just copy and paste it to my blog as well. I didn't even know you could do your own blog on here, that's awesome. I appreciate the information! Thanks Bermuda!

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    • A FANDOM user
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  • Hey Bermuda,

    I had an idea for the infobox equips. I feel the level requirement for the armor should be on the clothing pages somewhere. Now, since the accessories are also under the infobox equips template, adding a "level" row wouldn't be ideal since most items using the infobox equips template are accessories which do not have level requirements. Should the clothing get a separate template, maybe something like infobox clothing? It wouldn't take much to edit the few clothing wikis to say infobox clothing instead of equips since there aren't many pieces of clothing in the game yet. Or should we just add something like "Level: 20" in the "stats" row after all of the stats?

    Let me know what you think!

    edit: typo

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    • View all 5 replies
    • No problem, I can edit all of the clothing and update the parameters. Let me know when the template is edited! Thanks Bermuda!

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    • It's ready to be used. See Lion's Claw. Not much has changed, except layout and addition of Level.

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    • A FANDOM user
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  • Hey, I'm new to editing the wiki. I play a lot of Portia and just want to contribute all of the information I've gathered in my time playing. I made my first page "First Aid Kit" last night since it didn't exist just to get it on the site. I am wondering where you are finding the item_* .pngs in the game files? I'd really like to contribute and upload the .pngs for items that currently do not have one. Thanks in advanced!

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    • I appreciate all the help! My busy schedule has me falling behind on the wiki. Hopefully I can make room to edit something.

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    • No problem, I am glad to help!

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    • A FANDOM user
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  • Sorry to trouble you again. While editing the wiki, I found out some things that might need to be looked into.

    1) May I know what we should add in for the Usage tabs? Is it just for Missions? or? what did you had in mind for the Usage?

    2) I just realized that putting all the crafting tables under the Obtaining tab might be funny as sometimes, the item is not Obtained but used as part of a material like to make a comprehensive cutter we need an industrial furnace or vice verse.

    2A) Do you think we should add a Crafting tab below Usage?

    Eg:
    Obtaining
    Crafting
    Usage
    ?

    3) I saw that someone used the plain infobox template on the Stable and decided to create one called Infobox_animals. I thought it would be nice to put some basic info for the Stable, Shed and Coop on the infobox.

    What you think? Should we add anymore things? or is the infobox even necessary?

    Happy to hear your thoughts.

    And, once again, Thank You! :)

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    • Usage is anything that the item is used in, such as: crafting, consuming, equipping, etc. Having crafting AND usage seems kind of redundant for some items.

      I don't understand point #2.

      I don't think the infobox needs anything else. It would be great to have an image, however.

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    • Alright, thanks for the input. As for the pictures, I do not have the capability to do it. So will wait for some one else.

      Oh boy! Looks like I messed up the tabs. I thought all the crafting should also be under the Obtaining tab.

      I will fix them eventually.

      Also, when we put the tables, should we also state the information on the tables?

      For example, we put a table that shows a furniture being crafted in the Assembly Station. Should we then state it that "the item can be crafted in the Assembly Station"? or should we just leave it blank?

      Lastly, I saw that there are some people who put the Assembly Station and Worktable Levels. Should all be included? or excluded?

      thanks

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    • Usually, when we have a crafting table, we have the header displaying from which crafting table it comes from. Like:

      Worktable Worktable

      So re-stating it seems unnecessary.

      If that is what you are referring to.


      If you're talking about putting the Worktable/Assembly Station levels on the table, then yes. It helps clarify that the item needs to be crafted with this level station.

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    • A FANDOM user
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  • Regarding this sub title under the Article Page you created,

    Is it possible to put spaces between the Description, Obtaining and others?

    Like == Description ==

    I noticed that all who edited have mostly used that way.

    Even I have been using that

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