Play date gameplay

Dinner with Arlo

Social play
Social date

Play and Date are a social interactions between characters that have two or more full relationship hearts; in other words, the character has become the player's buddy. Playing can be initiated once per week. Only one character can be played with per day.

With the "Social Maniac" social skill, play can be activated at the "Associate" relationship level instead of "Buddy".


After reaching cordial status in a relationship, the Play interaction becomes available. The player can initiate playing by coordinating a location - Workshop, Central Plaza, Peach Plaza, or the bridge on Amber Island - and a time frame of the play: 10:00-12:00, 14:00-16:00, and 18:00-20:00. The play is scheduled the following day at the coordinate time frame.

On the following day at the scheduled time, the play-buddy appears in the designated play spot and is identified by a play icon Social play on the map. When playing, a number of blue icons appears on the map, signifying locations for playing; simply approaching a play spot enacts an event. Action points are used during play time. The play-buddy has a mood meter that indicates how the playing is progressing; a low mood meter may result in the play time ending early. Impressing the play-buddy increases the mood meter.

Play time can end early by speaking to the play-buddy and selecting "End Play Time".

After a successful confession, the play social interaction changes to the Date social interaction. Dates are the same as play in every way except there are a couple more interactions while sitting on the bench.

Action pointsEdit

Play date action point

Action points are consumed based on the type of interaction used. Every 50-points, an additional action point is added. The total amount of actions points can be increased by taking the "Big Player" skill, which adds a maximum of five more action points.

Play date eat Dinner Talk about favorite foods Play date action point
Ask about work Play date action point or Play date action pointPlay date action point
Gift Play date action pointPlay date action point
Order Play date action pointPlay date action pointPlay date action point
Play date draw Draw Play date action pointPlay date action point
Play date tree Sit on the bench
Chat Play date action point
Compliment Play date action point
Gift Play date action pointPlay date action point
Rest on my Lap Play date action point
Hold Hands Play date action point
Put Arm Around Waist Play date action point
Play date seesaw Seesaw Play date action pointPlay date action pointPlay date action point
Play date swing Swing Play date action pointPlay date action pointPlay date action point



Restaurant menu

Restaurant menu

Play date eat
Hours: 10:00 - 22:00

Dinner takes place in Django's restaurant, The Round Table. While eating dinner, the player can ask for various types of interactions, such as talking about favorite foods and asking about work. The main event is ordering food, which requires memorization of the play-buddy's order. The play-buddy provides a list of foods to order, in which the player needs to remember the order precisely and accurately. Successfully ordering the correct foods increases the mood meter.

The player pays for the food entirely. Occasionally, the restaurant has specials that are discounted. Asking about their favorite foods costs one action point and awards 4 to 6 happiness, but can be done twice. Asking about work also costs one action point and awards 4 to 6 happiness. The second option in asking about work costs two action points and awards 4 to 6 happiness. Each answer can be chosen once, allowing asking about work to be done three times. It does not matter which option is chosen or how the date replies. The happiness is awarded at random. Gifts cost two stamina and award 50% more than their friendship value in happiness and can be done once. Ordering awards 6 happiness before any entrees are chosen. Choosing exactly what they were looking for awards an additional 20 happiness. Ordering can also only be done once. Once the meal is completed, dining can only be done once per play date.


Menu icon appetizer Appetizer
Food Cost Season
Fruit SaladFruit Salad

Fruit Salad
Gols 18Season springSeason winter
Vegetable SaladVegetable Salad

Vegetable Salad
Gols 10Season springSeason winter
Banner Fish SaladBanner Fish Salad

Banner Fish Salad
Gols 26Season spring
Smoked Fish RollSmoked Fish Roll

Smoked Fish Roll
Gols 22Season winter

Gols 15Season winter

Gols 6Season springSeason winter
Pickled Black FungusPickled Black Fungus

Pickled Black Fungus
Gols 5Season spring
Creamy Salmon StewCreamy Salmon Stew

Creamy Salmon Stew
Gols 15Season winter
Creamy Shrimp StewCreamy Shrimp Stew

Creamy Shrimp Stew
Gols 12Season winter
Fire Fruit MixFire Fruit Mix

Fire Fruit Mix
Gols 10Season springSeason winter

Menu icon main course Main Course
Food Cost Season
Spaghetti with Hot SauceSpaghetti with Hot Sauce

Spaghetti with Hot Sauce
Gols 10Season springSeason winter
Supremely Spicy SpaghettiSupremely Spicy Spaghetti

Supremely Spicy Spaghetti
Gols 12Season winter
Bamboo Papaya and Seafood with RiceBamboo Papaya and Seafood with Rice

Bamboo Papaya and Seafood with Rice
Gols 25
Pumpkin Steamed RicePumpkin Steamed Rice

Pumpkin Steamed Rice
Gols 20Season springSeason winter
Baked Bread-dinnerBaked Bread

Baked Bread
Gols 8Season springSeason winter
Classic Spaghetti with Meat SauceClassic Spaghetti with Meat Sauce

Classic Spaghetti with Meat Sauce
Gols 12Season springSeason winter
Baked Rice with Coconut ChickenBaked Rice with Coconut Chicken

Baked Rice with Coconut Chicken
Gols 18Season winter
Baked Rice with Chicken CurryBaked Rice with Chicken Curry

Baked Rice with Chicken Curry
Gols 18Season spring
Highwind Fried RiceHighwind Fried Rice

Highwind Fried Rice
Gols 12Season winter
Stewed Rice Meat SupremeStewed Rice Meat Supreme

Stewed Rice Meat Supreme
Gols 15Season springSeason winter
Portia Hot PotPortia Hot Pot

Portia Hot Pot
Gols 100Season spring

Menu icon meat Meat
Food Cost Season
BBQ Grilled MeatBBQ Grilled Meat

BBQ Grilled Meat
Gols 24Season spring
Deep Fried RibsDeep Fried Ribs

Deep Fried Ribs
Gols 35Season springSeason winter
Roasted Warthog FeetRoasted Warthog Feet

Roasted Warthog Feet
Gols 44Season springSeason winter
Smoked Meat-dinnerSmoked Meat (dinner)

Smoked Meat
Gols 28Season spring
Well Seasoned RibsWell Seasoned Ribs

Well Seasoned Ribs
Gols 52Season springSeason winter
Sauteed RibsSauteed Ribs

Sauteed Ribs
Gols 36Season winter
Grilled TurkeyGrilled Turkey

Grilled Turkey
Gols 108Season spring
Stewed MushroomsDjango's Braised Meat

Django's Braised Meat
Gols 40Season springSeason winter
Fish PorridgeMeidi's Fish Stew

Meidi's Fish Stew
Gols 28Season springSeason winter
Sauteed Sweet and Sour TenderloinSauteed Sweet and Sour Tenderloin

Sauteed Sweet and Sour Tenderloin
Gols 30
Spicy Fish SoupSpicy Fish Soup

Spicy Fish Soup
Gols 24Season winter

Menu icon vegetable Vegetable
Food Cost Season
Steamed Potato FruitSteamed Potato Fruit

Steamed Potato Fruit
Gols 15Season springSeason winter
Pumpkin PiePumpkin Pie

Pumpkin Pie
Gols 24Season springSeason winter
Stewed MushroomsStewed Mushrooms

Stewed Mushrooms
Gols 24Season springSeason winter
Milky Pineapple SoupMilky Pineapple Soup

Milky Pineapple Soup
Gols 20Season winter
Mapo TofuMapo Tofu

Mapo Tofu
Gols 12Season winter
Golden Radish SoupGolden Radish Soup

Golden Radish Soup
Gols 30Season spring
Mushrooms in Oyster SauceMushrooms in Oyster Sauce

Mushrooms in Oyster Sauce
Gols 12Season spring
Spicy and Sour PotatoSpicy and Sour Potato

Spicy and Sour Potato
Gols 10Season spring
Bamboo Papaya with Egg-on-TopBamboo Papaya with Egg-on-Top

Bamboo Papaya with Egg-on-Top
Gols 12Season winter
Vegetable with Minced GarlicVegetable with Minced Garlic

Vegetable with Minced Garlic
Gols 10Season spring

Menu icon dessert Dessert
Food Cost Season
Snowman Ice CreamSnowman Ice Cream

Snowman Ice Cream
Gols 12Season winter
Colorful Ice CreamColorful Ice Cream

Colorful Ice Cream
Gols 18Season springSeason winter
Black Forest CakeBlack Forest Cake

Black Forest Cake
Gols 10Season springSeason winter
Vanilla PuddingVanilla Pudding

Vanilla Pudding
Gols 5Season springSeason winter
Chocolate MilkshakeChocolate Milkshake

Chocolate Milkshake
Gols 12Season spring
Apple PieApple Pie

Apple Pie
Gols 10Season winter
Crispy PancakeCrispy Pancake

Crispy Pancake
Gols 10Season springSeason winter
Pinecock Egg TartPinecock Egg Tart

Pinecock Egg Tart
Gols 5Season springSeason winter

Menu icon drink Drink
Food Cost Season
Rainbow LemonadeRainbow Lemonade

Rainbow Lemonade
Gols 15Season springSeason winter
Apple Juice-dinnerApple Juice (dinner)

Apple Juice
Gols 8Season springSeason winter
Orange JuiceOrange Juice

Orange Juice
Gols 8Season winter
Bitter Melon MixBitter Melon Mix

Bitter Melon Mix
Gols 6Season winter
Red TeaRed Tea

Red Tea
Gols 5Season winter
Milk Scented TeaMilk Scented Tea

Milk Scented Tea
Gols 10Season springSeason winter

Gols 12Season spring
Seesai Fruit MixSeesai Fruit Mix

Seesai Fruit Mix
Gols 30Season springSeason winter
Duvos Winter PunchDuvos Winter Punch

Duvos Winter Punch
Gols 20Season springSeason winter
Apricot JuiceApricot Juice

Apricot Juice
Gols 30
Holly TeaHolly Tea

Holly Tea
Gols 15Season springSeason winter
Tallsky Goat MilkTallsky Goat Milk

Tallsky Goat Milk
Gols 10Season springSeason winter


Play date draw


Hours: 07:00 - 23:59

Draw is creating an image on the sand as requested by the partner. The draw activity is located at the tip of Amber Island in the beach area. The goal is to trace the image on the sand to create the image; simply walking on the line will trace the image. A 30-second countdown timer is in place during the event. Draw costs two action points. Successfully drawing the picture awards 14 to 16 happiness. How quickly the drawing is completed does not effect the happiness earned. Drawing can be done three times per play date.


Play date seesaw
Hours: 07:00 - 02:00

The seesaw is located near the Research Center. Playing seesaw costs three action points. During the seesaw event, a 60-second timer counts down and ends the event when the timer finishes. The play-buddy tells the player how high or low he or she wants to go. The power gauge displays a red area, indicating how high or low the play-buddy wants to go. However, a separate countdown timer for the power gauge limits how long the player can gauge the power meter.

Depending on the performance, the mood meter will increase or decrease. Successfully meeting the play-buddy's expectations will increase the mood meter, and vice versa. Maximum mood rewards between 21 and 24 happiness. This activity can be repeated an unlimited number of times.

Sitting on the benchEdit

Sitting on the bench

Sitting on the bench with Emily

Play date tree
Hours: 07:00 - 02:00

Sitting on the bench is a simple event and takes place under the Central Plaza tree. The player can ask various questions to the play-buddy. The play-buddy tells the player more information about themselves, such as likes and dislikes, hobbies, and other personal life matters.

Conversing with the play-buddy during this event generally increases the mood meter. Casual talk adds between 4 and 6 happiness and costs one stamina. Compliments also add between 4 and 6 happiness and cost one stamina. It does not matter what your date's response to the compliment is, or which compliment is chosen. It always awards randomly. Gifts cost two stamina and award 50% more than their friendship value in happiness. Complimenting can be done twice, each other activity can only be done once. After leaving the bench, the player and his play date can return and repeat all actions once. Giving the best gifts while sitting on the bench earns the most happiness possible per action point (tied with gifting while dining).

Some interactions are only available after confessing. While on a date, rest on my lap awards 6 to 7 happiness and costs one stamina. Hold hands awards between 4 and 9 happiness and costs one stamina. Put arm around waist awards 4 to 8 happiness and costs one stamina.


Play date swing
Hours: 07:00 - 02:00

Swing has two rounds in which the player can maintain a suitable speed and keep in rhythm with the partner. The swing activity is located near the Research Center. A progress bar grows with the rhythm of the partner. Once full, an action button appears that completes the round. Each round lasts 60 seconds. Swinging costs three action points. Completing both rounds successfully rewards between 21 and 24 happiness. This activity can be repeated an unlimited number of times.